|
|
|
Click here to go to the Space Troopers Main Page.
Space Troopers is different to normal computer games. It is a game based
on turns. Each week you issue orders for your squad. These are sent to KJC Games
along with orders from thousands of other players. These are processed and the
results are emailed back. Over weeks and even years the game develops as new
features are added. Your squadron also develops as you complete missions and
learn ways of tackling aliens and rival squadrons. You will encounter other
squads along with the player's email address. Through contacting them, you
will form friends as well as alliances.
This is a sample of what to expect when playing Space Troopers.
The turn is for a squad of marines that have been out in the field for a few
weeks. They have already suffered a number of casualties and as such have
replaced both the field tech and the demolitions specialist with two more
heavy weapons.
Using the turncard, Bob Smith filled in the relevent data and a set of orders.
The order formats are all in the rule book. They may look strange but after only
a few goes, they will prove to be very simple. Once the orders were completed
they were submitted by pressing the button at the bottom.
(Please note that this is a screen-grab of the filled in turncard)
What follows are the results of the orders. Results are sent at either the start
of the new game week or generally the next day if a new week has started.
As can be seen each order is printed along with the results. The first 14 orders
sets up the various marines to use specialist ammo against certain aliens. Begg
for example is specifically attempting to use HE (High Explosive) rounds against
Gnarls (alien 829). This is seen in the combat description when he blows up one
of the Gnarls.
"Begg's assault rifle fired, hitting the black leathery Gnarl, burning skin.
The hairy body of the black leathery Gnarl was blown to bloody fragments. The
beast was hammered into two parts."
Also notice that the medic Splint is patching up the marines. This is because
on the last turn, the squad was pretty badly damaged after a combat went pear-
shaped.
TEST
Squadron# 1111 in Game# 1 Processed at 17:31 on November 28th
Acct# 12345 Next week: December 5th to December 11th
Turn# 5 Week# 5 Input by Email
Free Position
Bob Smith
123 Anywhere St
BIG CITY
Lancs FY5 3LJ
AS 1 2 829 -- The rank 2 automatic skill condition of Begg is now 829.
O 1 6 1131 -- Basic Assault Rifle is now Begg's sixth ranked skill.
O 1 3 1132 -- Basic Assault Rifle is now Begg's third ranked skill.
AS 1 3 821 -- The rank 3 automatic skill condition of Begg is now 821.
AS 2 1 829 -- Kerrby now has a rank 1 automatic skill condition of 829.
O 2 2 1132 -- Basic Assault Rifle is now Kerrby's second ranked skill.
AS 2 2 821 -- The rank 2 automatic skill condition of Kerrby is now 821.
O 3 3 1132 -- Basic Assault Rifle is now Jones's third ranked skill.
AS 3 3 821 -- Jones now has a rank 3 automatic skill condition of 821.
O 4 3 1132 -- Basic Assault Rifle is now Gunner's third ranked skill.
AS 4 3 821 -- The rank 3 automatic skill condition of Gunner is now 821.
C 5 455 3 -- Jones was patched up.
C 5 455 4 -- Gunner was patched up.
C 5 455 5 -- Splint was patched up.
M 5433 -- We left IPM Dropzone Delta(8). We moved south using up 2 movement
points. We found ourselves on the crust.
During our travels, we came across thirteen Gnarls(10442). (Data given below).
As we got nearer to them, we counted their numbers. There were thirteen Gnarls.
(13 Gnarls). They did not appear to be injured.
Kerrby retreated. Fear swept though the battle forcing those of poor valour
to turn tail.
Begg's assault rifle fired, hitting the black leathery Gnarl, burning skin.
The hairy body of the black leathery Gnarl was blown to bloody fragments. The
beast was hammered into two parts.
Jones's assault rifle fired, striking the foul Gnarl. It suffered a major
wound. The enemy were cut down by the vicious marines.
Jones tracked the foul Gnarl. She set off towards the foe hurriedly. Ice
sparkled on the occasional rocky outcrop.
"Splint, keep your head low and make sure you tend the wounded." commanded
Kerrby. Raising her assault rifle, Jones fired the weapon, rounds hurtled
through the air striking the foul Gnarl, severing major veins. Raising his
assault rifle, Begg shot the stinking Gnarl. It was engulfed in flame and smoke.
Bodies littered the ground like rag dolls.
Jones shot the evil Gnarl, in a spray of crystalizing blood. Jones monitored
the mist covered terrain. She set off towards the foe grimly intent on giving
somebody a bloody good kicking. Cursing, "Die, fuckers" while waving her
assault rifle, Gunner shot the leathery Gnarl, severing major veins. The
leathery body was pierced, driving the life from the leathery Gnarl instantly.
Laying on the ground it was obvious that it would never move again.
The enemy fled. We'll get paid 36 stellars for the dead Gnarls. As the enemy
left, we noticed that one was slightly injured. Kills: Begg 4, Jones 3, Gunner 5
We trekked southeast using up 3 movement points. We are now in the dust.
We travelled east using up 3 movement points. Now we are in the dust.
As we moved along, we came upon four Rogue Marines(10432). (Data given below).
As we got nearer to them, we took a careful look at them. There were four Rogue
Marines. (4 Rogue Marines). Three were slightly injured.
Ferguson, the Rogue Marine pulled the trigger, watching as the rounds struck
Splint in the face and leaving a spray of blood on the inside of the visor.
Reid, the Rogue Marine fired a stream of bullets, winging Kerrby, the bullets
finding flesh. Begg's assault rifle roared, hitting Reid, the Rogue Marine. He
stumbled under the force of the bullets impact. Kerrby retreated. Splint
retreated. Begg's assault rifle opened fire, blasting Walsh, the Rogue Marine
in the throat and cutting the food line. Gunner squeezed the trigger, striking
Ferguson, the Rogue Marine in the groin. A test of valour proved too much for
some.
The enemy fled. We'll get no stellar reward from this fight. As the enemy
disappeared, we noticed that four were seriously injured.
We journeyed east using up 2 movement points. We ended up on the crust.
As we moved along, we came upon three Rogue Marines(9186). (Data given below).
As we drew closer to them, we counted their numbers. There were three Rogue
Marines. (3 Rogue Marines). They did not appear to be injured.
Kerrby retreated. Splint retreated. The rout began.
Bracing her assault rifle, Jones fired a stream of bullets, winging Goodman,
the Rogue Marine in the groin. Begg's assault rifle fired, hitting Cunningham,
the Rogue Marine. He nearly lost an eye to the attack. The enemy fled. We'll
get no stellar reward from this fight. As the enemy went away, it was noticed
that three were seriously injured.
We used up 10 movement points to trek 4 sectors.
The total distance journeyed was 4 sectors. We made camp on the crust.
1) [47,82]: 1 Gnarl(10442) - 1 Gnarl
2) [48,82]: 3 Rogue Marines(8576) - 3 Rogue Marines
4) [49,81]: 4 Rogue Marines(10432) - 4 Rogue Marines
3) [47,83]: IPM Dropzone Delta
5) [50,80]: 5 Rogue Marines(6646)
6) [50,82]: 8 Octo Labourers(8546)
[50,81]: Our Squad
We are working for the corporation Inter Planetary Mining.
Experience: 0 Rank 1 (Green)
Wealth: 56 Stellars
Corporate Sponsorship: 0 Credits
Our squadron is not waiting to ambush anyone, and we are not watching for
anyone. Our squadron isn't on any missions.
We travel at a medium speed.
At least one of our squadron is seriously injured. If this is still the case
next turn, our movement points will be reduced from 21 to 15.
Our maximum squad size is 5 members.
LINKS TO SQUAD MEMBERS
1) Begg - Heavy Weapons, Kills: 6, Health
67/67 |
2) Kerrby - Heavy Weapons, Kills: 0, Health
56/67 |
3) Jones - Heavy Weapons, Kills: 6, Health
67/67 |
4) Gunner - Heavy Weapons, Kills: 8, Health
64/67 |
5) Splint - Medic, Kills: 0, Health
6/28 |
Marine 1 (point) Begg Heavy Weapons
27 Skill
45 Prowess
8 Technical Aptitude
67 Current Health (maximum 67)
0% Bravado
30 Defence Rating Armour ASS(215) Integrity 78%
Default Range Weapon Emergency Side Arm(111)
Default Close Assault Weapon Knife(101)
STOWAGE WEAPONS
1 Knife(101) Combat Rating 30
1 Emergency Side Arm(111) Combat Rating 30
3 Assault Rifle(113) Combat Rating 30
ARMOUR
0 ASS(215) (worn)
AMMO
3 470 Standard Rounds(311)
3 540 AP Rounds(312)
3 120 HE Rounds(313)
14 (maximum 14)
Prepared Combat Skill Condition
1st Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(827)
2nd Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(829)
3rd Basic Assault Rifle+AP Rounds(1132) Alien Group or
Structure Type(821)
6th Basic Assault Rifle+Standard Rounds(1131) Always(0)
TRAINING
General Rating 3
Known: Emergency Side Arm (ESA)(111), Basic Assault Rifle(113),
Light Body Armour (LBA)(210), Basic Medical(450)
Available: Advanced Emergency Side Arm (AESA)(112), Basic Scanner(473)
Heavy Weapons Rating 3
Known: Advanced Assault Rifle(114), Basic Auto Cannon(115),
Armoured Skirmish Suit (ASS)(215)
Available: Advanced Auto Cannon(116), Grenade Launcher(131), Pulse Rifle(141),
ChemSprayer(143), Exoskeleton(220)
Medic Rating 0
Known: None
Available: None
Field Tech Rating 0
Known: None
Available: None
Demolitions Rating 0
Known: None
Available: None
Marine 2 (leader) Kerrby Heavy Weapons
27 Skill
45 Prowess
8 Technical Aptitude
56 Current Health (maximum 67)
0% Bravado
30 Defence Rating Armour ASS(215) Integrity 88%
Default Range Weapon Emergency Side Arm(111)
Default Close Assault Weapon Knife(101)
STOWAGE WEAPONS
1 Knife(101) Combat Rating 30
1 Emergency Side Arm(111) Combat Rating 30
3 Assault Rifle(113) Combat Rating 30
ARMOUR
0 ASS(215) (worn)
AMMO
3 450 Standard Rounds(311)
3 380 AP Rounds(312)
2 95 HE Rounds(313)
13 (maximum 14)
Prepared Combat Skill Condition
1st Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(829)
2nd Basic Assault Rifle+AP Rounds(1132) Alien Group or
Structure Type(821)
TRAINING
General Rating 3
Known: Emergency Side Arm (ESA)(111), Basic Assault Rifle(113),
Light Body Armour (LBA)(210), Basic Medical(450)
Available: Advanced Emergency Side Arm (AESA)(112), Basic Scanner(473)
Heavy Weapons Rating 3
Known: Advanced Assault Rifle(114), Basic Auto Cannon(115),
Armoured Skirmish Suit (ASS)(215)
Available: Advanced Auto Cannon(116), Grenade Launcher(131), Pulse Rifle(141),
ChemSprayer(143), Exoskeleton(220)
Medic Rating 0
Known: None
Available: None
Field Tech Rating 0
Known: None
Available: None
Demolitions Rating 0
Known: None
Available: None
Marine 3 Jones Heavy Weapons
27 Skill
45 Prowess
8 Technical Aptitude
67 Current Health (maximum 67)
50% Bravado
25 Defence Rating Armour ASS(215) Integrity 40%
Default Range Weapon Emergency Side Arm(111)
Default Close Assault Weapon Knife(101)
STOWAGE WEAPONS
1 Knife(101) Combat Rating 30
1 Emergency Side Arm(111) Combat Rating 30
3 Assault Rifle(113) Combat Rating 30
ARMOUR
0 ASS(215) (worn)
AMMO
3 495 Standard Rounds(311)
3 400 AP Rounds(312)
3 130 HE Rounds(313)
14 (maximum 14)
Prepared Combat Skill Condition
1st Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(827)
2nd Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(822)
3rd Basic Assault Rifle+AP Rounds(1132) Alien Group or
Structure Type(821)
4th Basic Assault Rifle(113) Always(0)
TRAINING
General Rating 3
Known: Emergency Side Arm (ESA)(111), Basic Assault Rifle(113),
Light Body Armour (LBA)(210), Basic Medical(450)
Available: Advanced Emergency Side Arm (AESA)(112), Basic Scanner(473)
Heavy Weapons Rating 3
Known: Advanced Assault Rifle(114), Basic Auto Cannon(115),
Armoured Skirmish Suit (ASS)(215)
Available: Advanced Auto Cannon(116), Grenade Launcher(131), Pulse Rifle(141),
ChemSprayer(143), Exoskeleton(220)
Medic Rating 0
Known: None
Available: None
Field Tech Rating 0
Known: None
Available: None
Demolitions Rating 0
Known: None
Available: None
Marine 4 Gunner Heavy Weapons
27 Skill
45 Prowess
8 Technical Aptitude
64 Current Health (maximum 67)
50% Bravado
16 Defence Rating Armour ASS(215) Integrity 20%
Default Range Weapon Emergency Side Arm(111)
Default Close Assault Weapon Knife(101)
STOWAGE WEAPONS
1 Knife(101) Combat Rating 30
1 Emergency Side Arm(111) Combat Rating 30
3 Assault Rifle(113) Combat Rating 30
ARMOUR
0 ASS(215) (worn)
AMMO
3 465 Standard Rounds(311)
3 420 AP Rounds(312)
3 120 HE Rounds(313)
14 (maximum 14)
Prepared Combat Skill Condition
1st Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(827)
2nd Basic Assault Rifle+HE Rounds(1133) Alien Group or
Structure Type(822)
3rd Basic Assault Rifle+AP Rounds(1132) Alien Group or
Structure Type(821)
4th Basic Assault Rifle(113) Always(0)
TRAINING
General Rating 3
Known: Emergency Side Arm (ESA)(111), Basic Assault Rifle(113),
Light Body Armour (LBA)(210), Basic Medical(450)
Available: Advanced Emergency Side Arm (AESA)(112), Basic Scanner(473)
Heavy Weapons Rating 3
Known: Advanced Assault Rifle(114), Basic Auto Cannon(115),
Armoured Skirmish Suit (ASS)(215)
Available: Advanced Auto Cannon(116), Grenade Launcher(131), Pulse Rifle(141),
ChemSprayer(143), Exoskeleton(220)
Medic Rating 0
Known: None
Available: None
Field Tech Rating 0
Known: None
Available: None
Demolitions Rating 0
Known: None
Available: None
Marine 5 Splint Medic
27 Skill
8 Prowess
45 Technical Aptitude
6 Current Health (maximum 28)
50% Bravado
20 Defence Rating Armour Light Body Armour(210) Integrity 65%
Default Range Weapon Emergency Side Arm(111)
Default Close Assault Weapon Knife(101)
STOWAGE WEAPONS
1 Knife(101) Combat Rating 10
1 Emergency Side Arm(111) Combat Rating 10
3 Assault Rifle(113) Combat Rating 10
ARMOUR
0 Light Body Armour(210) (worn)
AMMO
3 600 Standard Rounds(311)
1 5 Adrenaline(371)
EQUIPMENT
2 Med Kit(450)
1 Booster Applicator(454)
12 (maximum 12)
Prepared Combat Skill Condition
1st Advanced Medical(455) Always(0)
4th Basic Assault Rifle(113) Always(0)
TRAINING
General Rating 3
Known: Emergency Side Arm (ESA)(111), Basic Assault Rifle(113),
Light Body Armour (LBA)(210), Basic Medical(450)
Available: Advanced Emergency Side Arm (AESA)(112), Basic Scanner(473)
Heavy Weapons Rating 0
Known: None
Available: None
Medic Rating 3
Known: Bio-analysis(453), Boosters(454), Advanced Medical(455)
Available: Stunner(451), Poisons(452)
Field Tech Rating 0
Known: None
Available: None
Demolitions Rating 0
Known: None
Available: None
--------------------------------------------------------------------------------
Last 5 Account Transactions: VAT GB 416 5856 35 Credit Debit Balance
Not printed on sample turn.
--------------------------------------------------------------------------------
WELCOME TO SPACE TROOPERS
This is a free game and we want to keep it that way. This said, we are a
business and giving stuff away with nothing in return is financial suicide.
We have spent a lot of time and effort to produce a very high quality product
that we can justify charging money to play. Don't let it come to that!
The burden then of keeping it free lies with you, the players. By dragging
into the game kicking and screaming, anyone you can by whatever means
necessary (pliers to fingers and genitals maybe a little extreme), we can
then encourage them to try out our other games. Even a very small percentage
of a lot of players will ensure this game can remain free.
If the game gets big enough, we will try to use some adverts, again keeping
it free. If you are, or can bombard anyone, willing to pay to advertise on
turns or the enews then so much the better.
Just keep plugging away at forums, websites, newspaper and magazine articles.
Cheers
p.s.
If you have any comments (positive as well as negative) or bug reports (even
if they are beneficial) please contact us by email. Due to time constraints
it is doubtful that we will be able to reply. We will read them though.
GNARL (829)
These yappy little creatures are more of nuisance. Individually they
do not pose a threat, but by hunting in large packs they can overpower
and with small sharp teeth tear holes in the more vulnerable parts of
armour. Hi-ex will deal admirably with them.
GNARL
The smaller ones are little more than teeth and claws with a small body
capable of digesting virtually anything. Should the pack down a marine
it is likely that there will be nothing left.
"Jack Russels in space, who would have thought it?"
ROGUE MARINE (821)
Not all the marines that are met on the surface of the world work for the
big four mega-corporations. Many free lance operators will from time to
time make a swift hit and run. It is generally the case that they have
had a tip-off of a sarinite deposit or some salvage. Rival mega-corporations
of lesser standing will also use these to nip at the ankles of the big
four.
ROGUE MARINE
The typical marine is armed with an assault rifle and wears ASS armour. They
are generally out for themselves so rarely fight till the death, preferring
to lay down a little fire before scooting to safety. Generally speaking the
standard marine is not as well trained as a mega-corporation one.
"Money grubbing, thieving sell-outs."