Phoenix
Phoenix Nexus News Sub Space Static: Volume 2. Issue 26.
Sub Space Static: Volume 2. Issue 26.

***** Inter Galactic News *****


*** Critical News Flash ***

Somewhere

Somewhere someplace there is less of something because someone is blasting away with some of this and that.

Signed, Someone.


… never let it be said that Kang does not have the best news informants…


*** Moon Destroyed ***

A small moon in the Storm system appears to have been recently destroyed:

>TU 270: Move to quad {4} {8}
Move to Delta 9
Move to Delta 8
|-Planet Inversion (370) [1.8g]
|-Moon Warlords Seat (723) [0g]
Total TU cost for this action is 2


>TU 300: Move to quad {4} {8}
Move to Delta 9
Move to Delta 8
|-Asteroid Belt Warlords Seat (723) [0g]
|-Planet Inversion (370) [1.8g]
Total TU cost for this action is 2

The nature and origin of Warlords Seat is open to some debate, as Kang has heard rumours that it was a Krell-Built structure.

In which case it seems hardly surprising that it has fallen to pieces.



*** Storm Protectorate? ***

Shock news this week as the Felini Tyranny, Kang’s favourite Catnip Munching Surrender Kittens, appear to now be policing the Storm system.

The FEL announced their intention with the following message:


High Commander Krumong Mok,

I have some sort of bad news for you.

In the sequence of the very good trade relations with the Krell, the Tyrannic Fleet is now policing Storm, starting today.

Please note that any hostile actions against the Krell in Storm will be considered hostile actions against the Felini Tyranny.

I was informed that there are a few ilegal USN and KRT fixed positions in Storm. Are you able to deactivate them during this month?

Please count with me to solve any issues you may have with this situation.

In honour,

Star Admiral Chamiah


Are the FEL now officially allied with the KRL against the USN? Or do the FEL just not like the way the USN smell?

Kang shall endeavour to find out.


*** Agripeta-Aggro ***

The DOM, in what can only be described as yet another Dominion marketing opportunity, have destroyed an Ulian warship at the Agripeta wormhole. Prompting the Ulians to release a statement to explain the action:


The Ulian nation would like to give an explanation for the incident at the Agripeta end of the Agripeta-Yank wormhole today, which resulted in the destruction of an Ulian warship.

We hate you all and would destroy the universe in fire in order to rid it of the plague of aliens infesting it. [Redacted]

The ship in question had recently conducted a sweep of the home system, to deal with a recent incursion by FRE/PIR/IMP/CIA whatever, and had been ordered to "Kill 'em all and let cental admin sort 'em out".

Due to being detached for maintenance, a delay for which it was trying to catch up with the rest of it's squadron, this order was not rescinded as with the rest of it's squadron. This omission was not noticed in the benign area of the Yank system.

After detailed checking, and eliminating any non-Dom, non-warship, non-docked and definitely combat-capable vessels, we find that the 50-hull Ulian warship was probably only engaged by exactly 20 DOM warships and a platform, so no local rules were contravened there, that we can establish.



*** Faery ***

The second part of the IMP/DTR settlement that saw Straddle raise IMP flags, has concluded now with Faery raising DTR flags:


From the office of the Viceroy.............

The system under the claim from the Imperial services has reverted to DTR control as per our long term agreement

This marks a long period of peace, for which all sides can conclude is permanent.

The Viceroy Jack Jones who is in the Faery system as we speak has been conducting talks with the locals and thanking all for their support.

the Imperial bases and facilities will remain, however DTR law will be maintained within the system of Faery.

It is expected DTR celebrations will shortly take place through out their homelands.

Many thanks to the leadership of the DTR in this endeavour.



However it would appear that certain exclusion zones are being maintained, and aliens are not welcome in orbit of Elf in Faery.



*** USN vs Krell In Ultimate Fight For Sandwiches ***

Ulian ground forces have launched an attack against Krell positions in the Hittite system. The Former KRL/WMB/DNA Starbase Fresh Start fell quickly to overwhelming Ulian forces, who were understood to be very kind and compassionate to Krell prisoners.

Big hugs for everybody!


*** Piracy ***

A freighter has been destroyed by pirates in the Acropolis system. Or possibly a pirate has been destroyed by a freighter… Kang is uncertain. Somebody got blown up though. So yay.


*** Pirate Destroyed ***

Today Caliphate defenses in the Zewt system destroyed a lone Pirate ship.

PIR Freesia (82438) - Ship
Broadsword Class Heavy Cruiser {Heavy Armour}
Armour: 26.7
Hull Damage: 100.0%
BLOWN UP!


*** Flagritz Press Release ***

(ooc: Apologies to the FLZ, this is from a few weeks ago, I’d missed it at the time.)

The Empire of the Race has removed the Human Empire from the Corewards system called Mydoria. The system did have a Fessin Base which claimed the system but was removed at the cost of hundreds of thousands of the slave subjects of the Humans. The Human Empire spend anything up to 10 million taking the system which then had them removed for less than a million.

It is reported over 15,000 troops of the Human Empire were killed in the action for not a single troop of the Empire of the Race

The Human Empire Claim for the system has dropped

Many outposts of the Human Empire have been destroyed or damaged over the last few weeks

Istonian in the Ialandian system
Treasurer in the Court system
Marphid in the Yaden system

are just a few

It is reported that Scout ships from the Empire of the Race launched a probe push into the Human 'Inner Empire'. Making it all the way to SOL before running into Human ships of the GTT. Running battles then took place as the Scouts got to withdraw in good order.

HBO seek help from the Empire of the Race

The HBO did seek help from the Empire to remove law breaking Caliphate outposts from the Persian system. The action was undertaken and the Caliphate were forced to give up a number of outposts. One was returned to the HEX, because unlike others we do not abandon others

Sad duty to report Betrayal, they may dress it as they wish but under all the words they hang on the act remains the basic conduct of Betrayal.

A major defensive line was put into place by the Empire on Hammer in the Solo system. On orders of the Humans the Dewiek removed this line, opening the way to the invasion of the Human Empire. They then sat on their paws and did nothing while the battle took place.

While this was going on it turns out the Hexamon signed an astounding one sided agreement with the Humans. Given the lack of honouring treaties they have shown to everyone the Empire of the Race was shocked. Everyone can get ready for the return of the PIRates as the Humans adjust to the peace.

The Empire must look inwards for its strength, not outwards or to others. This lesson we have found to be true


*** FET Drop The Bombs ***

(Ooc: This one is a bit old too.)

On 216.2.3, after an extensive orbital bombardment campaign by the FET, RIP OP Rebirth was reduced to rubble and exterminated from the Harlong system. Also destroyed was a small RIP GP at the same location, and an orbital platform over Keaop. Known RIP losses were 51 platform hulls, 21Kmus structures and such, 1200+ troops. Additionally, the RIP lost several small freighters and transports in Harlong during the ongoing campaign.

There is no report of FET losses, at this time.



***** Periphery Classifieds *****


*** Military Equipment Wanted In Halo ***

Salute

I am looking for relief equipment in Halo, this being mercenaries, tanks and other things.
Anyone got any of these things surpluss, for a very good price, get in touch with details.

Warlord Namica


*** Sponsor A Krell To Kill More Krells Today! ***

Salute

The war vs the Big Boy USN, has taken a few turns, they blew up a moon,
they taken out our Base in Halo and we recognise, that we have our limits,
so we decided to open up a Fundraiser effort, to try and end the war faster.

So if you wish to help out the KRL war Effort, here is your options!

1) donate directly to 74776
2) Buy Jacium/Fibrillium at 30 or Celesium at 50 each.
3) donate equipment

Contact us in private or transfer your donations.

Warlord Namica




***** From The Nexus – Government Types *****


>Date 5.3: List Governments

Anarchy (27) Aff:0

Control Needed: 0 factors
Resistance to Change:15000 factors
Mustering Modifier: 40 days
Weeks to Establish: 0
System Income Mod: -20000 stellars
Militia: 1 per 5000 Civilians
Security Modifier: -50%
Can use Slaves: Yes Security Mod: x1
Can use Indentured: Yes Security Mod: x1

Stage 1 2 3 4 5
Claim Support None 0 0 0 0
% Trade>Drugs 15 15 15 15 15
% Life>Drugs 25 25 25 25 25
Drug Mult 1 0.85 0.7 0.5 0.3
Global Max -40 -40 -40 -40 -40
Local Max -50 -50 -50 -50 -50

Required Tech Upgrades
----------------------

Qty Required Civilians
--- ------------------


------------------------------------------------------


Ad Hoc (28) Aff:0

Control Needed: 1000 factors
Resistance to Change:5000 factors
Mustering Modifier: 10 days
Weeks to Establish: 0
System Income Mod: stellars
Militia: 1 per 5000 Civilians
Security Modifier: -10%
Can use Slaves: No Security Mod: x1.5
Can use Indentured: Yes Security Mod: x1

Stage 1 2 3 4 5
Claim Support 0 1000 5000 10000 15000
% Trade>Drugs 5 5 5 5 5
% Life>Drugs 10 10 10 10 10
Drug Mult 0.5 0.4 0.3 0.2 0.1
Global Max -5 -10 -15
Local Max -10 -20 -30

Required Tech Upgrades
----------------------
Basic Colonisation Support

Qty Required Civilians
--- ------------------
1 Judicial


------------------------------------------------------


Port (30) Aff:0

Control Needed: 1000 factors
Resistance to Change:5000 factors
Weeks to Establish: 0
System Income Mod: 0 stellars
Militia: 1 per 5000 Civilians
Security Modifier: -20%
Can use Slaves: No Security Mod: x1
Can use Indentured: No Security Mod: x1.3

Stage 1 2 3 4 5
Claim Support 0 1000 5000 10000 15000
% Life>Drugs 10 10 10 10 10
% Life>Trade 10 10 10 10 10
Trade Mult 0.1 0.1 0.1 0.1 0.1
Life Mult -0.1 -0.1 -0.1 -0.1 -0.1

Required Tech Upgrades
----------------------
Basic Colonisation Support

Qty Required Civilians
--- ------------------
1 Capitalist


------------------------------------------------------


Barony (31) Aff:0

Control Needed: 10000 factors
Resistance to Change:25000 factors
Mustering Modifier: -5 days
Weeks to Establish: 0
System Income Mod: 0 stellars
Militia: 1 per 4500 Civilians
Security Modifier: 10%
Can use Slaves: No Security Mod: x1.3
Can use Indentured: Yes Security Mod: x1.1

Stage 1 2 3 4 5
Claim Support 1000 5000 15000 30000 40000
Bonus Militia 10000 5000 4000 2000 0
% Trade>Drugs 5 5 5 5 5
% Life>Drugs 10 10 10 10 10
Trade Mult -0.1 -0.2 -0.3 -0.35
Global Max -10 -10 -10 -10 -15
Local Max -25 -25 -25 -25 -40

Required Tech Upgrades
----------------------
Basic Colonisation Support

Qty Required Civilians
--- ------------------
1 Noble


------------------------------------------------------


Horticultural (32) Aff:0

Control Needed: 1000 factors
Resistance to Change:0 factors
Mustering Modifier: 10 days
Weeks to Establish: 0
System Income Mod: 10000 stellars
Militia: 1 per 5000 Civilians
Security Modifier: -30%
Can use Slaves: No Security Mod: x1.5
Can use Indentured: No Security Mod: x1.5

Stage 1 2 3 4 5
Claim Support 0 1000 5000 10000 15000
% Trade>Drugs 6 6 6 6 6
% Trade>Life 40 40 40 40 40
Life Mult 0.1 0.1 0.1 0.1 0.1
Drug Mult 0.2 0.2 0.2 0.1

Required Tech Upgrades
----------------------
Agriculture
Basic Colonisation Support

Qty Required Civilians
--- ------------------
1 Agriculturalist


------------------------------------------------------


Capitalist (33) Aff:0

Control Needed: 10000 factors
Resistance to Change:50000 factors
Weeks to Establish: 52
System Income Mod: 10000 stellars
Militia: 1 per 5000 Civilians
Security Modifier: -15%
Can use Slaves: No Security Mod: x1.1
Can use Indentured: No Security Mod: x1.3

Stage 3 4 5
Claim Support 10000 20000 30000
% Life>Drugs 12 10 10
% Life>Trade 10 10
Trade Mult 0.3 0.25 0.2
Life Mult -0.3 -0.3 -0.3
Global Max 5 5 5
Local Max 15 15 15

Required Tech Upgrades
----------------------
Infrastructure Development
Media
Transport

Qty Required Civilians
--- ------------------
1 Administrator
1 Judicial
2 Capitalist


------------------------------------------------------


Principality (35) Aff:0

Control Needed: 30000 factors
Resistance to Change:100000 factors
Weeks to Establish: 0
System Income Mod: 10000 stellars
Militia: 1 per 5000 Civilians
Security Modifier: 20%
Can use Slaves: No Security Mod: x1.3
Can use Indentured: Yes Security Mod: x0.9

Stage 3 4 5
Claim Support 10000 20000 30000
% Trade>Drugs 7.5 8 8.5
Drug Mult 0.1 0.1 0.1
Global Max -5 -10 -10
Local Max -25 -50 -50

Required Tech Upgrades
----------------------
Administration
Infrastructure Development
Security

Qty Required Civilians
--- ------------------
2 Noble
1 Administrator
1 Judicial


------------------------------------------------------


Agrarian (36) Aff:0

Control Needed: 10000 factors
Resistance to Change:50000 factors
Mustering Modifier: 10 days
Weeks to Establish: 4
System Income Mod: 20000 stellars
Militia: 1 per 7000 Civilians
Security Modifier: -20%
Can use Slaves: No Security Mod: x1.5
Can use Indentured: No Security Mod: x1.5

Stage 3 4 5
Claim Support 10000 20000 30000
% Trade>Drugs 6 6 6
% Trade>Life 40 50 60
Trade Mult -0.2 -0.25 -0.3
Life Mult 0.2 0.1 0.05
Drug Mult 0.2 0.2 0.15
Global Max 0 -5 -10
Local Max 10 10 10

Required Tech Upgrades
----------------------
Agriculture
Basic Colonisation Support
Health
Infrastructure Development

Qty Required Civilians
--- ------------------
2 Agriculturalist
1 Administrator
1 Academic


------------------------------------------------------


Industrial (37) Aff:0

Control Needed: 5000 factors
Resistance to Change:15000 factors
Weeks to Establish: 0
System Income Mod: 5000 stellars
Militia: 1 per 5000 Civilians
Security Modifier: -10%
Can use Slaves: No Security Mod: x1.3
Can use Indentured: Yes Security Mod: x1.2

Stage 1 2 3 4 5
Claim Support 0 1000 5000 10000 15000
% Trade>Drugs 7 7 7 7 7
% Life>Drugs 15 15 15 15 15
Trade Mult -0.3 -0.35 -0.4 -0.45 -0.5
Life Mult -0.3 -0.35 -0.4 -0.45 -0.5
Drug Mult 0.1 0 -0.1 -0.2 -0.3
Global Max 20 25 30 35 35
Local Max 50 75 100 125 125

Required Tech Upgrades
----------------------
Basic Colonisation Support
Industry

Qty Required Civilians
--- ------------------
1 Industrialist


------------------------------------------------------


Naplian Enclaves (50) Aff:0
Race Specific: Minimum 60% Naplian

Control Needed: 1000 factors
Resistance to Change:60000 factors
Weeks to Establish: 0
System Income Mod: -10000 stellars
Militia: 1 per 5000 Naplian Civilians
Security Modifier: 5%
Can use Slaves: No Security Mod: x1
Can use Indentured: Yes Security Mod: x0.8

Stage 1 2 3 4 5
Claim Support 1000 2000 5000 10000 15000
Bonus Militia 1000 5000 2000 1000 0
% Trade>Drugs 14 14 14 14 14
Trade Mult 0 -0.05 -0.1 -0.1 -0.1
Life Mult 0 -0.05 -0.1 -0.1 -0.1
Drug Mult 0 -0.05 -0.1 -0.15 -0.15

Required Tech Upgrades
----------------------
Basic Colonisation Support

Qty Required Civilians
--- ------------------
1 Clergy


------------------------------------------------------