QUICK REFERENCE
ORDERS SUMMARY
| Ambush |
A |
(%gang) |
(block #) |
| Buy |
B |
(amount of money) |
(item #) |
| Control |
C |
(%gang) |
(block #) |
| Defend |
D |
(gang #) |
| Enlist |
E |
(%gang) |
| Firebomb |
F |
(%gang) |
(block #) |
(bldg #) |
| Mug |
M |
(%gang) |
(block #) |
| Push drugs |
P |
(amount of streetdope) |
| Rob |
R |
(%gang) |
(block #) |
(bldg #) |
| Spy on gang |
S |
(gang #) |
| Act tough |
T |
(%gang) |
| Use drugs |
U |
(amount of streetdope) |
SPECIAL ITEMS
| Item # |
Special Item |
Rough Cost |
Used in Orders* |
| 1 |
shotguns |
$500 |
A,C |
| 2 |
submachine guns |
$1000 |
R,C |
| 3 |
small bombs |
$200 |
F |
| 4 |
streetdope |
$50 |
P,U |
*Pros and punks will be allocated
shotguns and submachine guns at the first opportunity. That is, on your first
C, A and R orders, until all are allocated.
BLOCK DEFENCE LEVELS
1 Pitiful
2 Very Weak
3 Weak
4 Cautious
5 Alert
6 Guarded
7 Rough
8 Strong
9 Very Strong
10 Too Strong
11 Invulnerable
COMBAT VALUES
'cruit = 1
punk = 3
pro = 9
shotgun = 6
submachine gun = 13
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